Tiger Woods and Rory McIlroy’s new golf league, TGL, is set to launch in January, and a new recruit has been announced who will play a key role in the league’s success
Tiger Woods and Rory McIlroy’s groundbreaking tech-driven golf competition is inching towards its grand introduction, with another high-profile name signing up to its already glittering line-up.
Dubbed TGL, short for Tomorrow’s Golf League, the contest will kick off in January, showcasing 16 of the PGA Tour’s elite talents duking it out in weekly TV-ready games at a customized venue in Florida. This cutting-edge setup touts a vast simulator for lengthier drives and an adaptable area designed for putting and chipping finesse.
Joining forces with icons Woods and McIlroy in TGL’s inaugural bow at SoFi Center in Palm Beach Gardens on January 7 are stars like Justin Thomas, Collin Morikawa, and Justin Rose, ready to tackle courses designed by esteemed golf course architect Beau Welling.
Tasked with fleshing out TGL’s first-season hole roster, Welling unveiled two designs, aiming to innovate yet preserve authenticity in his digital handiwork.
“We are very excited for the world to see the designs, how unique they are, and how different TGL is,” Welling shared enthusiastically. “We’re going to have some of the best golfers in the world playing a version of golf that is new and different, and, to me, that is very exciting,” reports the Mirror.
Among Welling’s innovative offerings for next year is ‘Quick Draw’, a par-five risky endeavor enveloped by a canyon landscape, providing players with two starkly contrasting strategies from the tee.
If players opt for the safer route, the hole will stretch a whopping 720 yards. However, if they’re brave enough to aim for an island fairway, the distance from tee to green is just 538 yards.
Welling’s “Craic On” par three has also been revealed, drawing inspiration from Britain’s links courses. It’s a simpler design at 175 yards with three bunkers encircling the green.
However, wind will be a factor incorporated into the simulator and will pose the main challenge of the hole.
Welling further explained: “I think our main thing initially was we kept wanting the golf holes to be representative of ‘real golf holes’ and what I mean by that is picking real-life landscapes and putting golf holes within that, and with time we started to realize that this hybrid virtual-real world created opportunities that were beyond that.”
He added: “You could start to imagine golf holes in places that you might never imagine golf holes… I started realizing that this was an opportunity to go do something you’d never be able to do, and we ultimately took advantage of that.”